Welcome to my Vote Caster.
Generally speaking, should AGS start with a complete rewrite?
Scrap it completely and start over.
No, please continue building on what we have.
Why can't you start anew and continue with minor enhancements on the old AGS.
It doesn't matter, I'm gonna use Visionaire, AGE, Unity, Sludge, Wintermute, etc...
I say continue with AGS 3 for a little longer and then work on a restart.
I think AGS is a finished product we should do nothing.
It doesn't matter to me at all.
What kind of Game compatibility are you looking for?
I want full Game compatibility with older versions of AGS using RunAGSGame.
It doesn't matter to me.
Get Rid of RunAGSGame.
Keep RunAGSGAme, but I do not need it to run AGS 3.3.0 games and under.
GetRid of RunAGSGAme and help/allow SCUMMVM have full AGS 3.3.0 and under compatibility.
Keep RunAGSGame and help/allow SCUMMVM have full AGS 3.3.0 and under compatibility.
I do not want backwards compatibility with either RunAGSGame or SCUMMVM.
What kind of Editor compatibility would you like?
I want the editor to use new formats for projects and do away with .AGF files.
I want the editor to use a new format for projects, however I would like to be able to import AGS 3.0 and up projects
I want the editor to use a new format for projects, however I would like to be able to import AGS 2.7.2 and up projects
I want the editor to use a new format for projects, however I would like to be able to import all older AGS Projects.
I want the editor to be completely new.
I want the editor to be completely the same just with improvements just as has been done for years.
I want the editor to be a complete rewrite, but I want the way we make games to be the same as the old versions of AGS
I want a completely new editor with the ability to have the interaction editor as it once did.
I want the editor to be the same with improvements made periodically and the interactions editor
Doesn't make a difference to me.
Would you like the Engine to be extensible?
Yes, I would like both modules and plugins to work with AGS 2.7.2 plugins and up and the new AGS.
Yes, I would like both modules and plugins to work with AGS 3.0.0 plugins and up and the new AGS.
Yes, I would like both modules and plugins, but I want it to be a completely different system.
Yes I would like both Modules and Plugins to continue working the way they work now.
I would like just plugins and to be compatible from 3.0 and up
I would like just modules and to work from 3.0 and up.
I would like just modules and a brand new system.
I would like just plugins and a brand new system.
I would like a brand new system for both Modules and Plugins and I would like it to have crossplatform support
I do not care either way.
Would you like the editor to be extensible?
Yes, I would like plugins from 2.7.2 and up to work and a new plugin system.
I want plugins from 3.0 and up to work and a new plugin system.
I want a new plugin system, dont care about backwards compatibility.
I do not want a plugins system.
I do not care either way.
I want a new plugins system which is also cross-platform capable.
What is the editor/engine connection?
I want the editor to compile all engine code.
I want the editor, the engine and the compiler to be all separate.
I want the editor and engine to be separate and use the engine as a command line compiler too.
I want the engine and editor to be the same app(Even though this wouldn't make sense)
Don't care.
In which of these languages should the engine be written in so that you can participate in its development?
I will not participate.
Doesn't matter.
I can program in all these languages.
C++
LUA
C#
.Net/BASIC
Unity
HTML5, Javascript, CSS
Java
Should the Engine be Open Source?
Completely.
None of it at all should be open.
Open to only those that request access.
Open only to official participating team members.
Do not care.
Opened only after every major version has been released.
In which of these languages should the editor be written in so that you can participate in its development?
I will not participate.
Doesn't matter.
C++
Java
B4J
KBasic/Q7Basic
C#
VB.Net
Web Technology such as Javascript, PHP,AJAX, etc...
Neither of these.
Which Major OS Should The AGS Engine be Ported to?
Windows XP and up, MacOS 10, Linux, Chromebook
Windows XP and up, MacOS 10, Linux
Windows 7 and up, MacOS 10, Linux, Chromebook
Windows 7 and up, MacOS 10, Linux
Windows 7 and up, MacOS 10
Windows XP and Up and MacOS 10
Windows XP and up Only.
Windows XP and up and Linux
Windows 7 and up Only
Windows 7 and up and Linux
Which Portable OS Should the Engine be ported to?
Dont care
iOS, Android and Windows Phone/ Tablets
iOS and Android
iOS Only
Android Only
Windows Phone Only
iOS and Windows Phone
Android and Windows Phone
iOS and Android Tablets Only.
Which Minor Portable OS should AGS Engine be ported to?
WebOS, Windows Mobile, Symbian and Blackberry
WebOS Only
Blackberry Only
Windows Mobile and Blackberry only
WebOS and Blackberry Only
WebOS, Windows Mobile, Symbian
Windows Mobile, Symbian and Blackberry only
Windows Mobile Only
Symbian Only
WebOS, Windows Mobile, Symbian, SailfishOS and Blackberry
Which Major Console should AGS Engine be ported to?
X-Box One, Ouya and Nintendo Wii U
Playstation 4, X-Box 360, Ouya, Nintendo Wii U
PS4 and X-box one Only
PS4, Wii U and X-box one Only
PS4, Wii Uand Ouya one Only
PS4, X-box One and Ouya Only
PS4 and Ouya Only
X-Box one and Ouya only
Ouya and Wii U Only
Which Portable Gaming System should the AGS Engine be ported to?
Dont Care
PSP GO, Nintendo 3DS
PSP only
Nintendo 3ds only
PSP and PSP Go Only
Nintendo DS and 3ds only
Nintendo DS Only
PSP, PSP GO, Nintendo DS and Nintendo 3DS
Nintendo DS and Classic PSP Only
Which Older Console should the AGS Engine be ported to?
Dont care
PS3, PS2, PS1, X-Box, X-Box 360, Wii
PS3 Only
X-Box 360 Only
Wii Only
X-Box 360 and PS3 Only
PS3 and Wii only
Wii and X-Box 360 only
Wii, X-Box 360 and PS3 Only
Which Major OS Should the Editor be Ported to?
Windows XP and up, MacOS 10, Linux, Chromebook
Windows XP and up, MacOS 10, Linux
Windows 7 and up, MacOS 10, Linux, Chromebook
Windows 7 and up, MacOS 10, Linux
Windows 7 and up, MacOS 10
Windows XP and Up and MacOS 10
Windows XP and up Only.
Windows XP and up and Linux
Windows 7 and up Only
Windows 7 and up and Linux
Which Portable OS Should the Editor be Ported to?
None/Don't care
iOS, Android and Windows Phone/ Tablets
iOS and Android
iOS Only
Android Only
Windows Phone Only
iOS and Windows Phone
Android and Windows Phone
iOS and Android Tablets Only.
iOS, Windows RT and Android Tablets Only.
What kind of scripting should the Engine use?
LUA Only
C/C++ Style Only
Javascript Only
Old BASIC
Basic .NET style
C#
Python
Classic AGS Script.
Multiple: C++/LUA/BASIC
Multiple: C++/BASIC/LUA
How important is easy game creation to you? Such as having an Interaction Editor?
Very Important - I want to do no scripting at all, but I would still like the option available just in case I learn.
Important. I want equal use of an interaction editor and scripting.
Not too important. I prefer scripting, but I may use the interaction editor too.
I do not want it. I will only use Scripting.
Doesn't Matter to me, I will use whatever is available.
I just want an interaction editor, scrap scripting completely.
Do you want Team Project editing capabilities?
Not Important to me.
Yes, I want a full team development system.
Some Team tools would be nice.
All I need is something that would make syncing and using GITHUB/SVN/Sourceforge easy with my project.
Do not add Team building tools.
Would you like the Engine to support TCP/IP Functionality?
Yes, give me everything you got!
No!
Do not care!
Just some minor functionality in addition to server/client capabilities would suffice.
Just a simple server/client commands.
Would you like Database Support?
Give me JSON, XML and MySQL
JSON Only
XML Only
MySQL Only
MySQL and XML Only
MySQL and JSON Only
JSON and XML Only
Some other Database support
JSON, XML and MySQL Support and other databases too.
Do not care/I really can not see how this could be useful to adventure games.
Would you like 2.5D implemented?
Yes, give me everything you can!
No
Do not care.
I may or may not use this in the future.
Only for Objects.
Only for Characters
Only for Inventory items/GUI's
Only for Characters and Objects
Only for Characters and GUI/inventory
Only for GUI/inventory and Objects.
Would you like an optional 3D Implementation?
Just a simple 3D Scene loading functionality
Yes, I want to include as much advanced 3D World functionality as possible.
No, leave this to be 2D/2.5D only!
Do not Care!
The 2.5D will do enough of what I need.
What kind of resolution choices would you prefer?
You choose.
Whatever the original AGS had.
Tons of them already pre-defined.
Completely Custom resolutions
Tons of Pre-defined resolutions and the choice for custom resolutions.
Should the Engine have limitations?
Yes, the same limits as AGS had.
Up the limits a little bit.
Remove limits completely.
Do not care!
What about Game Patching?
I want the ability to make full and minor game patches
I just want minor game patching ability.
Do not care.
I do not want game patching ability.
I want the ability to make full and minor game patches and I really need old save games to work too!
What about the Dialogue Editor?
The Dialog Editor is fine the way it is.
I want a completely enhanced system.
I want to enhance the current system and the way it works.
Don't care.
Do you want to be able to make first person adventures?
YES! I want the option for this.
No. Scrap it!
Don't Care.
Do you need the Text Parser?
Yes, I can find a use for it!
It is useless, get rid of it.
Do not care.
Do you think we should go the route of crowd funding?
Yes, lets start right now and get cash to make this thing.
Yes, but lets get working on it first and have something to show. Then we can get cash and hire help/resources.
No way! Bad idea.
Yes, lets start right now and get cash to make this thing. Then lets make AGS Commercial.
Yes, but lets get working on it first and have something to show. Then we can get cash and hire help/resources. Then Lets make AGS Commercial.
Lets just make it commercial and get funding that way!
Do not care.
Should the engine still focus on classic style Adventure games?
If it is 2D and has enhanced functionality, why cant it make classic and modern style games too?
I want the old to be gone. In with the new people!
It wouldn't be AGS, no matter how new, if it wasn't Only Classic style Adventure games.
Do not care. - If you chose this option, it means you do not currently use AGS nor will you. So pick one of the above.
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